So many companies are trying their hand at game streaming. Will the market be able to support so many different companies? The answer is probably not. At least not in a way that’s sustainable over the long-term. And for a fledgling service, that could very easily mean premature death.
With Stadia just a few days old and most services yet to launch, game streaming is already swiftly heading in that direction. And it’s barely even fully-formed as a market in the first place.
It’s only been a few years since video game streaming was really even possible, yet we’ve already got four different services either on their way or available now. Considering how clunky two of those services have already proved to be, the inferiority of game streaming as a product is evident.
It’s not that game streaming will never work. It’s a great idea for bringing gaming straight into the modern era. The issue is that the technology and internet infrastructure just aren’t up to the task (yet).
Anyone who’s played PSNow will also be able to attest that PlayStation’s service has its own set of problems. The games are certainly playable, but there are frequent framerate drops and lag spikes. Any sort of game which requires extremely quick reaction times is a no-go.
There is always the chance that Xbox Project xCloud and whatever Amazon’s thing ends up being called will come along and fix game streaming. It’s a slim chance in this day and age, but it’s a chance. If that happens, we might see Stadia and PSNow die off completely.
Realistically, if we want companies to be brave enough to keep trying game streaming, one of these services needs to start functioning properly. Even if that kills off all the others, it at least keeps the market open.